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Foliage Paintable Fire VFX for Mölbrotin

Fire effect that I created for the project Mölbrotin.
I am only responsible for the VFX.
Environment assets and set dressing were done by Jonah Rausch:
https://jonah-rausch.artstation.com/

Final look of the fire in the environment

Demonstration of the fire being painted on with foliage.

I first started by creating the desired shape of the fire in Houdini. I set up two cameras for the front and side view of the fire.

I first started by creating the desired shape of the fire in Houdini. I set up two cameras for the front and side view of the fire.

I rendered out four flipbooks for the front and top view of the two different fire shapes.

I rendered out four flipbooks for the front and top view of the two different fire shapes.

Then I created a mesh that the fire material will go on. The mesh that is flat on the floor will always stay that way, but the top mesh will be camera-facing.

Then I created a mesh that the fire material will go on. The mesh that is flat on the floor will always stay that way, but the top mesh will be camera-facing.

This is the material setup for the camera-facing fire material.

This is the material setup for the camera-facing fire material.

This is the material setup for the fire that stays flat on the ground

This is the material setup for the fire that stays flat on the ground

Demonstration of the angle-based opacity.

I made three variations of fire.

I made three variations of fire.

I placed them in the foliage tool so that I can scatter them around

I placed them in the foliage tool so that I can scatter them around

Then I created a smoke flipbook and created a smoke Niagara emitter that I placed around the focused points of fire.

Then I created a smoke flipbook and created a smoke Niagara emitter that I placed around the focused points of fire.